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I've had the chance to make many assets for the new God of War game. Here are some I thought were worth sharing. Modeling, texturing, material setup, decaps and decals on Stone Mason and Magni. Both characters are modeled/sculpted from scratch. I made many different versions of Stone Mason depending on the context you are encountering the giant. He has different model, texture and material setups for different encounters ( Stone Mason level, final boss fight etc.). Thanks to Glauco Longhi, Igor Catto and Maxence Fleuret with their help on this 2+ year undertaking. In the meantime I spent some time making several armors for Kratos. I modeled/textured the Traveler Armor set from scratch. The other armors I shared are modeled by Eric Valdes and textured/shaded by me. Kratos is made by Rafael Grassetti. Whole team worked together on common enemies like Helwalkers, Bandits and Travelers. I textured Travelers variations and also made the material setup for different difficulty levels. I helped put together a damage and an FX system for Travelers. Igor Catto modeled the bodies of Valkyries and I made the texture/material setup. Besides characters, I made several props and some assets for the environments. I modeled, textured and made the material setups for "Lambs Leg" Brok is eating, Thors Hammer and Guardian Trolls Stone for cinematic moments in the game. I also modeled, textured and shaded Drummer as a miniboss for the game which we decided to cut from the game later on during the production. Software Used: Maya, Max, Zbrush, Mari, XNormal, Substance Painter

2018

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Modeling, texturing, shading on Lincoln's body and clothing. Head and hair is done by Mathieu Aerni.Software Used: Max, Zbrush, Vray, Mari

2015

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Modeling, texturing, shading and hair on Six (Angela Bassett)'s head. Started from a headscan. Worked on shading in detail, make-up and face guts are from scratch. Software Used: Max, Zbrush, Vray, Mari, Ornatrix

2015

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Modeling, texturing, shading and fuzz on Thexan/Arcann child. I have started from a headscan, repaired and polished the model. Clothing is from scratch. Lightsaber modeling/texturing by Zachary Cork. Hair is done by Gun Park. Software Used: Max, Zbrush, Vray, Mari, Ornatrix

2015

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Modeling, texturing, shading, facial expressions and hair on Fat Aristocrat's head. I have started from a headscan, repaired and polished the model. Make-up and the hair are from scratch. Software Used: Max, Zbrush, Vray, Mari, Ornatrix

2014

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Modeling, texturing and shading on Hurk. Software Used: Max, Zbrush, Vray, Mari, Marvelous Designer

2014

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For Kevin Margo's "Construct" I created this character with Alessandro Baldasseroni and James Ku. They created the military robot Bill, I took their model, kitbashed it, modeled/textured necessary parts from scratch and created "Wife".Software Used: Max, Zbrush, Vray, Mari

2014

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Modeling, texturing and shading on the cleaners. Variations of the cleaners are done by Alessandro Baldasseroni and me; they are based on old Blur and client assets. Software Used: Max, Zbrush, Vray, Mari

2014

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Modeling, texturing and shading on OD'ed. Software Used: Max, Zbrush, Vray, Mari

2014

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Modeling, texturing, shading and lighting the chambers (props excluded). Software Used: Max, Photoshop, Vray

2014

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Modeling, texturing, shading and hair on Penguin. Software Used: Max, Zbrush, Vray, Mari, Ornatrix, Marvelous Designer

2014

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Modeling, texturing, shading and hair on the Kursed. Software Used: Max, Zbrush, Vray, Mari, Ornatrix

2013

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Modeling, texturing, shading and facial expressions on Scamps. Modeling, texturing, shading, hair and fur on the body of Nord in Cold Harbor. Head sculpt/texturing/shading, hair on Nord is done by Mathieu Aerni. Software Used: Max, Zbrush, Vray, Mari, Ornatrix

2013

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Modeling, texturing, shading, hair-fuzz on Jax. Software Used: Max, Zbrush, Vray, Photoshop, Ornatrix

2013

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Modeling, texturing, shading, facial expressions and some fuzz on Elizabeth. Hair is done by Danny Young. Software Used: Max, Zbrush, Vray, Mari, Ornatrix

2013

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Modeling, texturing, shading the skeleton, internal organs and machinery inside the Master Chief's armor. Software Used: Max, Vray, Mari

2012

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Modeling, texturing, shading, pose and the facial expression on Batman based on client and old Blur assets. Software Used: Max, Zbrush, Vray, Photoshop

2012

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Modeling, texturing, shading on Jamie and Mom / Modeling, texturing, shading, hair-fur on Chipmunk. Modeling, texturing and shading on Sister. Sisters hair is done by Chris Grim. Software Used: Max, Zbrush, Vray, Mari, Ornatrix

2012-2014

Movie Title Sequence

Assets I have created for the Amazing SpiderMan Title Sequence. Software Used: Max, Zbrush, Vray, Mudbox

2012

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Modeling, texturing, shading and facial expressions on Prisoner Corvo. Software Used: Max, Zbrush, Vray, Bodypaint

2012

Grandma

Personal artwork portrait piece. Software Used: Maya, Zbrush, Vray, Mudbox

2011

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Lowpoly to highpoly modeling, lowres to highres texturing on Strider Hiryu. Software Used: Maya, Zbrush, Photoshop

2011

Sean Penn Portrait

Personal artwork likeness piece. Software Used: Maya, Zbrush, Vray, Mudbox, Shave&Haircut

2010

Old Stuff

Old characters, props and vehicles. Software Used: Maya, Zbrush, Mental Ray

2009

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